How It Works
You create a Blueprint, add Library Items from the Library (for macOS computers, optionally Parameters), then assign the Blueprint to devices during enrollment. Assignment Maps control which items apply: simple views assign to all devices in the Blueprint; advanced views use conditional logic by device, user, or group.Create a Blueprint
If you’re creating a Blueprint from scratch, you can have your Blueprint open in one tab and your Iru Endpoint Library in another. You can keep your Blueprint in one tab and the Library in another so you can switch between them and grab new items as you build the Blueprint.
Blueprint Configuration
After creating a Blueprint, open it to add Library Items from the Library Item Bank (select Edit assignments, then drag items to the Assignment Map). You can add conditional blocks for scoping by device, user, or group. For macOS computers, you can enable Parameters from the Parameters tab. Configure enrollment settings (e.g., authentication, enrollment code) as needed. For detailed information about Blueprints and Assignment Maps, see Creating a Blueprint.Next Steps
After creating Blueprints:Add Library Items
Add items to your Blueprints with Managing Library and assign them in the Assignment Map.
Configure Parameters (macOS only)
For macOS computers, Configure Parameters as needed.
Set up enrollment for each platform
Once Blueprints are configured, set up enrollment to manage devices: Apple Enrollment, Windows Enrollment, or Android Enrollment.