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This guide applies to all device platforms

About Blueprint Management

A Blueprint is how you organize and deploy configurations across your devices. It’s a collection of settings, apps, and security policies that you can apply to groups of devices. Think of it as your master plan for how a group of devices should be set up and managed.
New to Blueprints? Start with our Getting Started with Blueprints guide for basic setup, then return here for advanced management features.

How It Works

Blueprints allow you to assign Library Items to devices through Assignment Maps. Simple views assign Library Items to all devices within the Blueprint, while advanced views use conditional logic for more detailed scoping based on device attributes, user information, or other criteria.

Creating a Blueprint

1

Access Blueprints

Navigate to the Blueprints page in the Iru Endpoint web app.
2

Add New Blueprint

Click the + Add Blueprint button.
3

Choose Template

Choose to start from scratch or use one of Iru Endpoint’s pre-built templates.
4

Configure Blueprint

Name your Blueprint, and give it an optional description.
5

Create Blueprint

Click Create Blueprint.

Blueprint Views

Simple View

By default, new Blueprints allow assignment of Library Items to all devices within the Blueprint.

Advanced View

Advanced views in Assignment Maps can be used for more detailed scoping of Library Items based on conditional logic. Once at least one conditional block has been added, the interface will reveal additional tools and options.

Using an Assignment Map within a Blueprint

Once your Blueprint has been created, you can add Library Items and Parameters to build out your configuration.
Changes made to Assignment Maps are visible in the Assignment Maps Activity tab.

Adding Library Items from the Assignment Map View

1

Open Assignment Map

Once your Assignment Map is open within your Blueprint, select Edit assignments.
2

Select Library Items

From the Library Item Bank, locate the Library Items you want to add to install on all devices in your Assignment Map. From this list, you can:
  • Use the Search bar to locate Library Items
  • Shift+click to select multiple Library Items in a row
  • Command+click to select multiple Library items not in a row
  • Filter Library Items by the currently assigned blueprint, making it easy to select all and drop them into your preferred Assignment Node
  • Use a second browser tab to switch between a live editing session in your Assignment Map and your Library view. The Library Item Bank will automatically refresh as you create new Library Items
3

Drag to Assignment Map

Drag your selections to the Assignment Map.
4

Configure Conditional Logic

Once you’ve added your desired Library Items, you can begin configuring conditional blocks and assignment nodes. See our Using Conditional Logic in Assignment Maps support article for more information.

Adding Library Items to an Assignment Map from the Library Item

1

Open Library Item

Open the Library Item you want to assign to an Assignment Map.
2

Click Assign

In the Assignment section, next to Blueprint, click on Assign.
3

Select Assignment Maps

In the modal that opens, search for and select your desired Assignment Maps.

Adding Parameters to a Blueprint

Parameters apply to all Mac computers in Blueprint they are enabled on.
1

Access Parameters

Once your Blueprint is open, select Parameters at the top of the Assignment Map.
2

Choose Parameter Method

Select whether you’d like to Add Parameters individually, or Import Parameters from an Existing Blueprint.
  • If you choose to add Parameters individually, you can toggle them as described in our Modifying a Classic Blueprint support article
  • If you choose to import Parameters from an existing Blueprint, locate the Blueprint in the list, select it, and then click Import Parameters

Deleting Items from an Assignment Map

  • Deleting an Assignment Node will delete all its rules and Library Item assignments. You will be asked to confirm deletion.
  • Deleting a Library Item will remove it from the Assignment Map, but will not delete the Library Item. You will not be asked to confirm removal.
  • Deleting a Conditional Block will delete its children, including all Library Item assignments contained within it. You will be asked to confirm deletion.

Customizing a Blueprint

1

Navigate to Blueprint

Navigate to the Blueprint you’d like to customize.
2

Access Edit Options

Click the ellipses at the top right of the Assignment Map.
3

Edit Blueprint

Click Edit Blueprint.
4

Customize Appearance

Click the icon button to change the graphic and color associated with the Blueprint.
5

Update Name

Update the name.
6

Apply Changes

Click Confirm to apply the changes.

Creating & Deleting Notes

1

Navigate to Blueprint

Navigate to the Blueprint where you’d like to add a note.
2

Access Notes Tab

Click the Notes tab.
3

Create Note

Click + Create Note.
4

Format Note

Use the formatting bar to adjust the look of the note.
5

Enter Note Text

Enter the note text.
6

Save Note

Click Save.
7

Modify Note

To modify the note, you can click the ellipses beside the note.
8

Edit or Delete

  • If you want to make changes to the note, click Edit
  • If you want to delete the note, click Delete note

Using Assignment Maps with the Enterprise API

Assignment Maps come with several useful features when using the Iru Endpoint Enterprise API:
  • Creation - You can create a new Assignment Map from scratch, use a template, or duplicate an existing map.
  • Deletion - Remove Assignment Maps you no longer need.
  • Modification - Change Blueprint attributes like name, description, and enrollment code for Manual Enrollment.